For programming side it's the physics, collision, AI and other stuff which is done said: " said: " There's a good reason it is now a dead engine, cause it was horrible. Bethesda used the Netimmerse engine for Morrowind. Fallout: New Vegas has got a few unique tricks up its sleeve, however. Things like shaders, lighting, shadows etc, are done differently in different engines. The Vault-Tec Assisted Targeting System (V.A.T.S) will be utilised, as will the Bethesda’s Gamebryo engine. For art assets, i believe it's mostly the way things are rendered or the types of art files used that causes the look. " I can't say my knowledge into the art stuff is so great, but from a programming perspective, most of it is the code and the way it does stuff. "I am by no means any sort of learned when it comes to this subject, but I would guess it has to do with the way they're coded, the assets the use, how it puts them to use, etc.
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